Unreal Engine Lighting Exercise - Dynamic Lighting with real world values - Lumen

Hello all.
This is a dynamic lighting exercise in Unreal Engine 5.3 using a free asset
Asset Link:
https://www.unrealengine.com/marketplace/en-US/product/production-test

I went for a sci fi look n feel. I started looking for references from Stalker by Tarkovsky, a great film, but for coloring i went with the Refs i post in the middle.
Its a rainy day outside and I started with the directional light then Skylight and again i went for physical real world values.
Then i placed some area and spot light inside to help boost the light a bit.
I wanted the audience to be drawn by the hatch door, so i placed a point inside and a spot with volumetrics outside to tone the area.
Then i created another area of interest in the back with a bright and very fogy spot light.
I used a Post Process volume to control the whole scene for color grading and exposure.
Lastly i placed some Blueprints i had, to mimic rain dripping in areas here and there.
Rendered in 4K with Lumen
Thank you

4K Video rendered with Lumen

Pure Ref Mood board

Pure Ref Mood board

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