Unreal Engine Lighting Exercise - Dynamic Lighting with real world values - Lumen

Hello all.
This is a dynamic lighting exercise in Unreal Engine 5.3 using free assets
Asset Links:
https://www.unrealengine.com/marketplace/en-US/product/electric-dreams-env
https://www.artstation.com/marketplace/p/6Y1Gl/razor-crest-star-wars-free-3d-object-unreal-5

For the lighting i wanted something mystical and sci fi, so i went for dramatic cloudscape.
After finding a sky that i liked, i started setting up my lighting accordingly.
Most of the lighting comes from a Skylight with an Hdri that matches the color of the sky. I also used two Spotlights to illuminate the character better.
The fires are VDBs which i imported in UE through the Heterogenous Volume provided.
The character is free and i found it on sketchfab.
Asset Link:
https://sketchfab.com/3d-models/mandalorian-armored-fortnite-6dabccb1ba044d85ad6b05a94544973c

I used Mixamo to animate and export to UE.

Rendered in 4K with Lumen.
Thank you.

4K Video rendered with Lumen

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