Unreal Engine Lighting Exercise - Dynamic Lighting with real world values - Lumen

Hello all.
This is a dynamic lighting exercise in Unreal Engine 5.3 using a free asset
Asset Link: https://www.unrealengine.com/marketplace/en-US/product/scarecrow

I did one Mid day scenario and one early fogy dawn.

I used real world values for this setup. For the Mid day I started with the sun and setup my directional light at 12.000 lux
Skylight for indirect at 5000 lux
Sky Atmosphere node + Volumetric Clouds
And lastly Exponential Height Fog with Volumetrics turned on.
I went for Photoreal look so i used real world photography settings for the cameras.
Lastly i used Console Variables in the render settings to get as best quality as possible while rendering .
Rendered in 4K with Lumen

Thank you

Mid day lighting scenario - Real world values - Lumen

Early fogy dawn lighting scenario - Real world values - Lumen

Mid day lighting still

Mid day lighting still

Early fogy dawn lighting still

Early fogy dawn lighting still

Mid day lighting still

Mid day lighting still

Early fogy dawn lighting still

Early fogy dawn lighting still

Mid day lighting still

Mid day lighting still

Early fogy dawn lighting still

Early fogy dawn lighting still

Mid day lighting still

Mid day lighting still

Early fogy dawn lighting still

Early fogy dawn lighting still

Mid day lighting still

Mid day lighting still

Early fogy dawn lighting still

Early fogy dawn lighting still

Mid day lighting still

Mid day lighting still

Early fogy dawn lighting still

Early fogy dawn lighting still

Mid day lighting still

Mid day lighting still

Early fogy dawn lighting still

Early fogy dawn lighting still

Mid day lighting still

Mid day lighting still

Early fogy dawn lighting still

Early fogy dawn lighting still