Hello all.
This is a dynamic lighting exercise in Unreal Engine 5.3 using a free asset
Asset Link: https://www.unrealengine.com/marketplace/en-US/product/scarecrow
I did one Mid day scenario and one early fogy dawn.
I used real world values for this setup. For the Mid day I started with the sun and setup my directional light at 12.000 lux
Skylight for indirect at 5000 lux
Sky Atmosphere node + Volumetric Clouds
And lastly Exponential Height Fog with Volumetrics turned on.
I went for Photoreal look so i used real world photography settings for the cameras.
Lastly i used Console Variables in the render settings to get as best quality as possible while rendering .
Rendered in 4K with Lumen
Thank you
Mid day lighting scenario - Real world values - Lumen
Early fogy dawn lighting scenario - Real world values - Lumen