Hello everyone!
Again this is an optimisation excersice , but this time i used a color palette to drive my lighting.
I wanted to create a horror atmosphere for the lighting of the game.
Its the same free scene from Leartes, only this time i added some megascans assets to set-dress it.
In this solution i went with three dynamic lights (Stationary), while everything else is set to static.
I managed to keep the stationary lights from overlapping so the light complexity stays in the "blues".
I used UE 5.71 , disabled lumen and raytracing, and baked everything with the CPU lightbake.
Thank you for watching!
P.S: No actual blood was used in the scene, its just ketchup.😁
-Assets-
Project Scene : https://www.fab.com/listings/a0c7819e-a61d-4a19-8d3b-f0f5e584e6e0?tab=reviews
Project Character: https://www.fab.com/listings/8e200050-3158-4762-b297-f785b5b1533d
In game video recording