Lighting For Games UE5 Baked Lighting #002 Horror

Hello everyone!
Again this is an optimisation excersice , but this time i used a color palette to drive my lighting.
I wanted to create a horror atmosphere for the lighting of the game.
Its the same free scene from Leartes, only this time i added some megascans assets to set-dress it.
In this solution i went with three dynamic lights (Stationary), while everything else is set to static.
I managed to keep the stationary lights from overlapping so the light complexity stays in the "blues".
I used UE 5.71 , disabled lumen and raytracing, and baked everything with the CPU lightbake.

Thank you for watching!
P.S: No actual blood was used in the scene, its just ketchup.😁

-Assets-
Project Scene : https://www.fab.com/listings/a0c7819e-a61d-4a19-8d3b-f0f5e584e6e0?tab=reviews
Project Character: https://www.fab.com/listings/8e200050-3158-4762-b297-f785b5b1533d

In Game Screenshot

In Game Screenshot

Color Palette (World War Z)

Color Palette (World War Z)

Cinematic Snapshots

Cinematic Snapshots

Cinematic Snapshots

Cinematic Snapshots

Cinematic Snapshots

Cinematic Snapshots

Cinematic Snapshots

Cinematic Snapshots

Cinematic Snapshots

Cinematic Snapshots

In Game Screenshot

In Game Screenshot

In Game Screenshot

In Game Screenshot

In Game Screenshot

In Game Screenshot

In Game Screenshot

In Game Screenshot

Light Types

Light Types

Light Complexity

Light Complexity

In game video recording